ID3D11DeviceContext::VSSetShader method
Set a vertex shader to the device.
Syntax
void VSSetShader( [in, optional] ID3D11VertexShader *pVertexShader, [in, optional] ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances );
Parameters
- pVertexShader [in, optional]
-
Type: ID3D11VertexShader*
Pointer to a vertex shader (see ID3D11VertexShader). Passing in NULL disables the shader for this pipeline stage.
- ppClassInstances [in, optional]
-
Type: ID3D11ClassInstance*
A pointer to an array of class-instance interfaces (see ID3D11ClassInstance). Each interface used by a shader must have a corresponding class instance or the shader will get disabled. Set ppClassInstances to NULL if the shader does not use any interfaces.
- NumClassInstances
-
Type: UINT
The number of class-instance interfaces in the array.
Return value
This method does not return a value.
Remarks
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
The maximum number of instances a shader can have is 256.
Requirements
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See also