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ID3D11DeviceContext::Unmap method
Invalidate the pointer to a resource and reenable the GPU's access to that resource.
Syntax
void Unmap( [in] ID3D11Resource *pResource, [in] UINT Subresource );
Parameters
- pResource [in]
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Type: ID3D11Resource*
A pointer to a ID3D11Resource interface.
- Subresource [in]
-
Type: UINT
A subresource to be unmapped.
Return value
Returns nothing.
Remarks
For info about how to use Unmap, see How to: Use dynamic resources.
Windows Phone 8: This API is supported.
Requirements
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See also
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