ID3D11DeviceContext::SOGetTargets method
Get the target output buffers for the stream-output stage of the pipeline.
Syntax
void SOGetTargets( [in] UINT NumBuffers, [out, optional] ID3D11Buffer **ppSOTargets );
Parameters
- NumBuffers [in]
-
Type: UINT
Number of buffers to get.
- ppSOTargets [out, optional]
-
Type: ID3D11Buffer**
An array of output buffers (see ID3D11Buffer) to be retrieved from the device.
Return value
Returns nothing.
Remarks
A maximum of four output buffers can be retrieved.
The offsets to the output buffers pointed to in the returned ppSOTargets array may be assumed to be -1 (append), as defined for use in ID3D11DeviceContext::SOSetTargets.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Windows Phone 8: This API is supported.
Requirements
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See also