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ID3D11DeviceContext::SOGetTargets method

Get the target output buffers for the stream-output stage of the pipeline.

Syntax


void SOGetTargets(
  [in]            UINT         NumBuffers,
  [out, optional] ID3D11Buffer **ppSOTargets
);

Parameters

NumBuffers [in]

Type: UINT

Number of buffers to get.

ppSOTargets [out, optional]

Type: ID3D11Buffer**

An array of output buffers (see ID3D11Buffer) to be retrieved from the device.

Return value

Returns nothing.

Remarks

A maximum of four output buffers can be retrieved.

The offsets to the output buffers pointed to in the returned ppSOTargets array may be assumed to be -1 (append), as defined for use in ID3D11DeviceContext::SOSetTargets.

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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