ID3D11DeviceContext::PSGetSamplers method
Get an array of sampler states from the pixel shader pipeline stage.
Syntax
void PSGetSamplers( [in] UINT StartSlot, [in] UINT NumSamplers, [out, optional] ID3D11SamplerState **ppSamplers );
Parameters
- StartSlot [in]
-
Type: UINT
Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
- NumSamplers [in]
-
Type: UINT
Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
- ppSamplers [out, optional]
-
Type: ID3D11SamplerState**
Arry of sampler-state interface pointers (see ID3D11SamplerState) to be returned by the device.
Return value
Returns nothing.
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
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See also