Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID3D11DeviceContext::OMGetRenderTargetsAndUnorderedAccessViews method

Get pointers to the resources bound to the output-merger stage.

Syntax


void OMGetRenderTargetsAndUnorderedAccessViews(
  [in]            UINT                      NumRTVs,
  [out, optional] ID3D11RenderTargetView    **ppRenderTargetViews,
  [out, optional] ID3D11DepthStencilView    **ppDepthStencilView,
  [in]            UINT                      UAVStartSlot,
  [in]            UINT                      NumUAVs,
  [out, optional] ID3D11UnorderedAccessView **ppUnorderedAccessViews
);

Parameters

NumRTVs [in]

Type: UINT

The number of render-target views to retrieve.

ppRenderTargetViews [out, optional]

Type: ID3D11RenderTargetView**

Pointer to an array of ID3D11RenderTargetViews, which represent render-target views. Specify NULL for this parameter when retrieval of render-target views is not required.

ppDepthStencilView [out, optional]

Type: ID3D11DepthStencilView**

Pointer to a ID3D11DepthStencilView, which represents a depth-stencil view. Specify NULL for this parameter when retrieval of the depth-stencil view is not required.

UAVStartSlot [in]

Type: UINT

Index into a zero-based array to begin retrieving unordered-access views (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - 1). For pixel shaders UAVStartSlot should be equal to the number of render-target views that are bound.

NumUAVs [in]

Type: UINT

Number of unordered-access views to return in ppUnorderedAccessViews. This number ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot.

ppUnorderedAccessViews [out, optional]

Type: ID3D11UnorderedAccessView**

Pointer to an array of ID3D11UnorderedAccessViews, which represent unordered-access views that are retrieved. Specify NULL for this parameter when retrieval of unordered-access views is not required.

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

Show:
© 2017 Microsoft