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ID3D11DeviceContext::OMGetRenderTargets method

Get pointers to the resources bound to the output-merger stage.

Syntax


void OMGetRenderTargets(
  [in]            UINT                   NumViews,
  [out, optional] ID3D11RenderTargetView **ppRenderTargetViews,
  [out, optional] ID3D11DepthStencilView **ppDepthStencilView
);

Parameters

NumViews [in]

Type: UINT

Number of render targets to retrieve.

ppRenderTargetViews [out, optional]

Type: ID3D11RenderTargetView**

Pointer to an array of ID3D11RenderTargetViews which represent render target views. Specify NULL for this parameter when retrieval of a render target is not needed.

ppDepthStencilView [out, optional]

Type: ID3D11DepthStencilView**

Pointer to a ID3D11DepthStencilView, which represents a depth-stencil view. Specify NULL for this parameter when retrieval of the depth-stencil view is not needed.

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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