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ID3D11DeviceContext::IAGetPrimitiveTopology method
Get information about the primitive type, and data order that describes input data for the input assembler stage.
Syntax
void IAGetPrimitiveTopology(
[out] D3D11_PRIMITIVE_TOPOLOGY *pTopology
);
Parameters
- pTopology [out]
-
Type: D3D11_PRIMITIVE_TOPOLOGY*
A pointer to the type of primitive, and ordering of the primitive data (see D3D11_PRIMITIVE_TOPOLOGY).
Return value
Returns nothing.
Requirements
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Header |
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See also
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