Get the geometry shader currently set on the device.
void GSGetShader( [out] ID3D11GeometryShader **ppGeometryShader, [out, optional] ID3D11ClassInstance **ppClassInstances, [in, out, optional] UINT *pNumClassInstances );
- ppGeometryShader [out]
Address of a pointer to a geometry shader (see ID3D11GeometryShader) to be returned by the method.
- ppClassInstances [out, optional]
Pointer to an array of class instance interfaces (see ID3D11ClassInstance).
- pNumClassInstances [in, out, optional]
The number of class-instance elements in the array.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.