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ID3D11DeviceContext::GetResourceMinLOD method

Gets the minimum level-of-detail (LOD).

Syntax


FLOAT GetResourceMinLOD(
  [in] ID3D11Resource *pResource
);

Parameters

pResource [in]

Type: ID3D11Resource*

A pointer to an ID3D11Resource which represents the resource.

Return value

Type: FLOAT

Returns the minimum LOD.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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