Windows Dev Center

Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID3D11DeviceContext::GetPredication method

Get the rendering predicate state.

Syntax


void GetPredication(
  [out, optional] ID3D11Predicate **ppPredicate,
  [out, optional] BOOL            *pPredicateValue
);

Parameters

ppPredicate [out, optional]

Type: ID3D11Predicate**

Address of a pointer to a predicate (see ID3D11Predicate). Value stored here will be NULL upon device creation.

pPredicateValue [out, optional]

Type: BOOL*

Address of a boolean to fill with the predicate comparison value. FALSE upon device creation.

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

Community Additions

Show:
© 2015 Microsoft