ID3D11DeviceContext::DSSetSamplers method
Set an array of sampler states to the domain-shader stage.
Syntax
void DSSetSamplers( [in] UINT StartSlot, [in] UINT NumSamplers, [in, optional] ID3D11SamplerState *const *ppSamplers );
Parameters
- StartSlot [in]
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Type: UINT
Index into the device's zero-based array to begin setting samplers to (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
- NumSamplers [in]
-
Type: UINT
Number of samplers in the array. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
- ppSamplers [in, optional]
-
Type: ID3D11SamplerState*
Pointer to an array of sampler-state interfaces (see ID3D11SamplerState). See Remarks.
Return value
This method does not return a value.
Remarks
Any sampler may be set to NULL; this invokes the default state, which is defined to be the following.
//Default sampler state: D3D11_SAMPLER_DESC SamplerDesc; SamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; SamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; SamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; SamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; SamplerDesc.MipLODBias = 0; SamplerDesc.MaxAnisotropy = 1; SamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER; SamplerDesc.BorderColor[0] = 1.0f; SamplerDesc.BorderColor[1] = 1.0f; SamplerDesc.BorderColor[2] = 1.0f; SamplerDesc.BorderColor[3] = 1.0f; SamplerDesc.MinLOD = -FLT_MAX; SamplerDesc.MaxLOD = FLT_MAX;
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
Requirements
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See also