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ID3D11DeviceContext::DSGetShader method

Get the domain shader currently set on the device.

Syntax


void DSGetShader(
  [out]               ID3D11DomainShader  **ppDomainShader,
  [out, optional]     ID3D11ClassInstance **ppClassInstances,
  [in, out, optional] UINT                *pNumClassInstances
);

Parameters

ppDomainShader [out]

Type: ID3D11DomainShader**

Address of a pointer to a domain shader (see ID3D11DomainShader) to be returned by the method.

ppClassInstances [out, optional]

Type: ID3D11ClassInstance**

Pointer to an array of class instance interfaces (see ID3D11ClassInstance).

pNumClassInstances [in, out, optional]

Type: UINT*

The number of class-instance elements in the array.

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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