Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

ID3D11DeviceContext::DrawIndexed method

Draw indexed, non-instanced primitives.

Syntax


void DrawIndexed(
  [in] UINT IndexCount,
  [in] UINT StartIndexLocation,
  [in] INT  BaseVertexLocation
);

Parameters

IndexCount [in]

Type: UINT

Number of indices to draw.

StartIndexLocation [in]

Type: UINT

The location of the first index read by the GPU from the index buffer.

BaseVertexLocation [in]

Type: INT

A value added to each index before reading a vertex from the vertex buffer.

Return value

Returns nothing.

Remarks

A draw API submits work to the rendering pipeline.

If the sum of both indices is negative, the result of the function call is undefined.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

Show:
© 2017 Microsoft