ID3D11DeviceContext::DispatchIndirect method
Execute a command list over one or more thread groups.
Syntax
void DispatchIndirect( [in] ID3D11Buffer *pBufferForArgs, [in] UINT AlignedByteOffsetForArgs );
Parameters
- pBufferForArgs [in]
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Type: ID3D11Buffer*
A pointer to an ID3D11Buffer, which must be loaded with data that matches the argument list for ID3D11DeviceContext::Dispatch.
- AlignedByteOffsetForArgs [in]
-
Type: UINT
A byte-aligned offset between the start of the buffer and the arguments.
Return value
Returns nothing.
Remarks
You call the DispatchIndirect method to execute commands in a compute shader.
When an application creates a buffer that is associated with the ID3D11Buffer interface that pBufferForArgs points to, the application must set the D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS flag in the MiscFlags member of the D3D11_BUFFER_DESC structure that describes the buffer. To create the buffer, the application calls the ID3D11Device::CreateBuffer method and in this call passes a pointer to D3D11_BUFFER_DESC in the pDesc parameter.
Requirements
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See also