ID3D11DeviceContext::CSGetSamplers method
Get an array of sampler state interfaces from the compute-shader stage.
Syntax
void CSGetSamplers( [in] UINT StartSlot, [in] UINT NumSamplers, [out, optional] ID3D11SamplerState **ppSamplers );
Parameters
- StartSlot [in]
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Type: UINT
Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
- NumSamplers [in]
-
Type: UINT
Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
- ppSamplers [out, optional]
-
Type: ID3D11SamplerState**
Pointer to an array of sampler-state interfaces (see ID3D11SamplerState).
Return value
Returns nothing.
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
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See also