ID3D11DeviceContext::CopyStructureCount method
Copies data from a buffer holding variable length data.
Syntax
void CopyStructureCount( [in] ID3D11Buffer *pDstBuffer, [in] UINT DstAlignedByteOffset, [in] ID3D11UnorderedAccessView *pSrcView );
Parameters
- pDstBuffer [in]
-
Type: ID3D11Buffer*
Pointer to ID3D11Buffer. This can be any buffer resource that other copy commands, such as ID3D11DeviceContext::CopyResource or ID3D11DeviceContext::CopySubresourceRegion, are able to write to.
- DstAlignedByteOffset [in]
-
Type: UINT
Offset from the start of pDstBuffer to write 32-bit UINT structure (vertex) count from pSrcView.
- pSrcView [in]
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Type: ID3D11UnorderedAccessView*
Pointer to an ID3D11UnorderedAccessView of a Structured Buffer resource created with either D3D11_BUFFER_UAV_FLAG_APPEND or D3D11_BUFFER_UAV_FLAG_COUNTER specified when the UAV was created. These types of resources have hidden counters tracking "how many" records have been written.
Return value
Returns nothing.
Requirements
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See also