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ID3D11DeviceContext::ClearState method

Restore all default settings.

Syntax


void ClearState();

Parameters

This method has no parameters.

Return value

Returns nothing.

Remarks

This method resets any device context to the default settings. This sets all input/output resource slots, shaders, input layouts, predications, scissor rectangles, depth-stencil state, rasterizer state, blend state, sampler state, and viewports to NULL. The primitive topology is set to UNDEFINED.

For a scenario where you would like to clear a list of commands recorded so far, call ID3D11DeviceContext::FinishCommandList and throw away the resulting ID3D11CommandList.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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