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ID3D11DeviceChild::GetPrivateData method

Get application-defined data from a device child.

Syntax


HRESULT GetPrivateData(
  [in]            REFGUID guid,
  [in, out]       UINT    *pDataSize,
  [out, optional] void    *pData
);

Parameters

guid [in]

Type: REFGUID

Guid associated with the data.

pDataSize [in, out]

Type: UINT*

A pointer to a variable that on input contains the size, in bytes, of the buffer that pData points to, and on output contains the size, in bytes, of the amount of data that GetPrivateData retrieved.

pData [out, optional]

Type: void*

A pointer to a buffer that GetPrivateData fills with data from the device child if pDataSize points to a value that specifies a buffer large enough to hold the data.

Return value

Type: HRESULT

This method returns one of the Direct3D 11 Return Codes.

Remarks

The data stored in the device child is set by calling ID3D11DeviceChild::SetPrivateData.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceChild

 

 

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