ID3D11Debug interface
A debug interface controls debug settings, validates pipeline state and can only be used if the debug layer is turned on.
Members
The ID3D11Debug interface inherits from the IUnknown interface. ID3D11Debug also has these types of members:
Methods
The ID3D11Debug interface has these methods.
| Method | Description |
|---|---|
| GetFeatureMask |
Get a bitfield of flags that indicates which debug features are on or off. |
| GetPresentPerRenderOpDelay |
Get the number of milliseconds to sleep after IDXGISwapChain::Present is called. |
| GetSwapChain |
Get the swap chain that the runtime will use for automatically calling IDXGISwapChain::Present. |
| ReportLiveDeviceObjects |
Report information about a device object's lifetime. |
| SetFeatureMask |
Set a bit field of flags that will turn debug features on and off. |
| SetPresentPerRenderOpDelay |
Set the number of milliseconds to sleep after IDXGISwapChain::Present is called. |
| SetSwapChain |
Sets a swap chain that the runtime will use for automatically calling IDXGISwapChain::Present. |
| ValidateContext |
Check to see if the draw pipeline state is valid. |
| ValidateContextForDispatch |
Verifies whether the dispatch pipeline state is valid. |
Remarks
This interface is obtained by querying it from the ID3D11Device using IUnknown::QueryInterface.
For more information about the debug layer, see Debug Layer.
Windows Phone 8: This API is supported.
Requirements
|
Minimum supported client |
Windows 7 [desktop apps | Windows Store apps] |
|---|---|
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Minimum supported server |
Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Library |
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See also