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D3D_FEATURE_LEVEL enumeration

Describes the set of features targeted by a Direct3D device.

Syntax


typedef enum D3D_FEATURE_LEVEL { 
  D3D_FEATURE_LEVEL_9_1   = 0x9100,
  D3D_FEATURE_LEVEL_9_2   = 0x9200,
  D3D_FEATURE_LEVEL_9_3   = 0x9300,
  D3D_FEATURE_LEVEL_10_0  = 0xa000,
  D3D_FEATURE_LEVEL_10_1  = 0xa100,
  D3D_FEATURE_LEVEL_11_0  = 0xb000,
  D3D_FEATURE_LEVEL_11_1  = 0xb100,
  D3D_FEATURE_LEVEL_12_0  = 0xc000,
  D3D_FEATURE_LEVEL_12_1  = 0xc100
} D3D_FEATURE_LEVEL;

Constants

D3D_FEATURE_LEVEL_9_1

Targets features supported by feature level 9.1 including shader model 2.

D3D_FEATURE_LEVEL_9_2

Targets features supported by feature level 9.2 including shader model 2.

D3D_FEATURE_LEVEL_9_3

Targets features supported by feature level 9.3 including shader model 2.0b.

D3D_FEATURE_LEVEL_10_0

Targets features supported by Direct3D 10.0 including shader model 4.

D3D_FEATURE_LEVEL_10_1

Targets features supported by Direct3D 10.1 including shader model 4.

D3D_FEATURE_LEVEL_11_0

Targets features supported by Direct3D 11.0 including shader model 5.

D3D_FEATURE_LEVEL_11_1

Targets features supported by Direct3D 11.1 including shader model 5 and logical blend operations. This feature level requires a display driver that is at least implemented to WDDM for Windows 8 (WDDM 1.2).

D3D_FEATURE_LEVEL_12_0

Targets features supported by Direct3D 12.0 including shader model 5.

D3D_FEATURE_LEVEL_12_1

Targets features supported by Direct3D 12.1 including shader model 5.

Remarks

For an overview of the capabilities of each feature level, see Overview For Each Feature Level.

For information about limitations creating non-hardware-type devices on certain feature levels, see Limitations Creating WARP and Reference Devices.

Requirements

Header

D3DCommon.h

See also

Common Version Enumerations

 

 

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