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D3D11_TEXTURECUBE_FACE enumeration

The different faces of a cube texture.

Syntax


typedef enum D3D11_TEXTURECUBE_FACE { 
  D3D11_TEXTURECUBE_FACE_POSITIVE_X  = 0,
  D3D11_TEXTURECUBE_FACE_NEGATIVE_X  = 1,
  D3D11_TEXTURECUBE_FACE_POSITIVE_Y  = 2,
  D3D11_TEXTURECUBE_FACE_NEGATIVE_Y  = 3,
  D3D11_TEXTURECUBE_FACE_POSITIVE_Z  = 4,
  D3D11_TEXTURECUBE_FACE_NEGATIVE_Z  = 5
} D3D11_TEXTURECUBE_FACE;

Constants

D3D11_TEXTURECUBE_FACE_POSITIVE_X

Positive X face.

D3D11_TEXTURECUBE_FACE_NEGATIVE_X

Negative X face.

D3D11_TEXTURECUBE_FACE_POSITIVE_Y

Positive Y face.

D3D11_TEXTURECUBE_FACE_NEGATIVE_Y

Negative Y face.

D3D11_TEXTURECUBE_FACE_POSITIVE_Z

Positive Z face.

D3D11_TEXTURECUBE_FACE_NEGATIVE_Z

Negative Z face.

Requirements

Header

D3D11.h

See also

Core Enumerations

 

 

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