D3D11_TEX3D_UAV structure (d3d11.h)
Describes a unordered-access 3D texture resource.
Syntax
typedef struct D3D11_TEX3D_UAV {
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D11_TEX3D_UAV;
Members
MipSlice
Type: UINT
The mipmap slice index.
FirstWSlice
Type: UINT
The zero-based index of the first depth slice to be accessed.
WSize
Type: UINT
The number of depth slices.
Remarks
This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |
See also
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