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D3D11_TEX2D_RTV structure

Specifies the subresource from a 2D texture to use in a render-target view.

Syntax


typedef struct D3D11_TEX2D_RTV {
  UINT MipSlice;
} D3D11_TEX2D_RTV;

Members

MipSlice

Type: UINT

The index of the mipmap level to use mip slice.

Remarks

This structure is one member of a render-target-view description (see D3D11_RENDER_TARGET_VIEW_DESC).

Requirements

Header

D3D11.h

See also

Resource Structures

 

 

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