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D3D11_TEX2D_ARRAY_RTV structure
Specifies the subresources from an array of 2D textures to use in a render-target view.
Syntax
typedef struct D3D11_TEX2D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_RTV;
Members
- MipSlice
-
Type: UINT
-
The index of the mipmap level to use mip slice.
- FirstArraySlice
-
Type: UINT
-
The index of the first texture to use in an array of textures.
- ArraySize
-
Type: UINT
-
Number of textures in the array to use in the render target view, starting from FirstArraySlice.
Remarks
This structure is one member of a render-target-view description (see D3D11_RENDER_TARGET_VIEW_DESC).
Requirements
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See also
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