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D3D11_TEX2DMS_DSV structure
Specifies the subresource from a multisampled 2D texture that is accessible to a depth-stencil view.
Syntax
typedef struct D3D11_TEX2DMS_DSV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_DSV;
Members
- UnusedField_NothingToDefine
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Type: UINT
-
Unused.
Remarks
Because a multisampled 2D texture contains a single subtexture, there is nothing to specify; this unused member is included so that this structure will compile in C.
Requirements
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Header |
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See also
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