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D3D11_TEX2DMS_ARRAY_SRV structure
Specifies the subresources from an array of multisampled 2D textures to use in a shader-resource view.
Syntax
typedef struct D3D11_TEX2DMS_ARRAY_SRV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_SRV;
Members
- FirstArraySlice
-
Type: UINT
-
The index of the first texture to use in an array of textures.
- ArraySize
-
Type: UINT
-
Number of textures to use.
Remarks
This structure is one member of a shader-resource-view description (see D3D11_SHADER_RESOURCE_VIEW_DESC).
Requirements
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See also
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