Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

D3D11_TEX1D_ARRAY_UAV structure

Describes an array of unordered-access 1D texture resources.

Syntax


typedef struct D3D11_TEX1D_ARRAY_UAV {
  UINT MipSlice;
  UINT FirstArraySlice;
  UINT ArraySize;
} D3D11_TEX1D_ARRAY_UAV;

Members

MipSlice

Type: UINT

The mipmap slice index.

FirstArraySlice

Type: UINT

The zero-based index of the first array slice to be accessed.

ArraySize

Type: UINT

The number of slices in the array.

Remarks

This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.

Requirements

Header

D3D11.h

See also

Resource Structures

 

 

Show:
© 2017 Microsoft