D3D11_PRIMITIVE_TOPOLOGY enumeration
How the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on screen.
Syntax
typedef enum D3D11_PRIMITIVE_TOPOLOGY { D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64 } D3D11_PRIMITIVE_TOPOLOGY;
Constants
- D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED
-
The IA stage has not been initialized with a primitive topology. The IA stage will not function properly unless a primitive topology is defined.
- D3D11_PRIMITIVE_TOPOLOGY_POINTLIST
-
Interpret the vertex data as a list of points.
- D3D11_PRIMITIVE_TOPOLOGY_LINELIST
-
Interpret the vertex data as a list of lines.
- D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP
-
Interpret the vertex data as a line strip.
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST
-
Interpret the vertex data as a list of triangles.
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
-
Interpret the vertex data as a triangle strip.
- D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
-
Interpret the vertex data as list of lines with adjacency data.
- D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
-
Interpret the vertex data as line strip with adjacency data.
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
-
Interpret the vertex data as list of triangles with adjacency data.
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
-
Interpret the vertex data as triangle strip with adjacency data.
- D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
- D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
-
Interpret the vertex data as a patch list.
Remarks
The D3D11_PRIMITIVE_TOPOLOGY enumeration is type defined in the D3D11.h header file as a D3D_PRIMITIVE_TOPOLOGY enumeration, which is fully defined in the D3DCommon.h header file.
typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
Requirements
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Header |
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See also