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D3D11_MESSAGE_SEVERITY enumeration

Debug message severity levels for an information queue.

Syntax


typedef enum D3D11_MESSAGE_SEVERITY { 
  D3D11_MESSAGE_SEVERITY_CORRUPTION  = 0,
  D3D11_MESSAGE_SEVERITY_ERROR       = ( D3D11_MESSAGE_SEVERITY_CORRUPTION + 1 ),
  D3D11_MESSAGE_SEVERITY_WARNING     = ( D3D11_MESSAGE_SEVERITY_ERROR + 1 ),
  D3D11_MESSAGE_SEVERITY_INFO        = ( D3D11_MESSAGE_SEVERITY_WARNING + 1 ),
  D3D11_MESSAGE_SEVERITY_MESSAGE     = ( D3D11_MESSAGE_SEVERITY_INFO + 1 )
} D3D11_MESSAGE_SEVERITY;

Constants

D3D11_MESSAGE_SEVERITY_CORRUPTION

Defines some type of corruption which has occurred.

D3D11_MESSAGE_SEVERITY_ERROR

Defines an error message.

D3D11_MESSAGE_SEVERITY_WARNING

Defines a warning message.

D3D11_MESSAGE_SEVERITY_INFO

Defines an information message.

D3D11_MESSAGE_SEVERITY_MESSAGE

Defines a message other than corruption, error, warning, or information.

Direct3D 11:  This value is not supported until Direct3D 11.1.

Remarks

Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see D3D11_INFO_QUEUE_FILTER). This API is used by ID3D11InfoQueue::AddApplicationMessage.

Requirements

Header

D3D11SDKLayers.h

See also

Layer Enumerations

 

 

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