D3D11_MESSAGE_SEVERITY enumeration
Debug message severity levels for an information queue.
Syntax
typedef enum D3D11_MESSAGE_SEVERITY { D3D11_MESSAGE_SEVERITY_CORRUPTION = 0, D3D11_MESSAGE_SEVERITY_ERROR = ( D3D11_MESSAGE_SEVERITY_CORRUPTION + 1 ), D3D11_MESSAGE_SEVERITY_WARNING = ( D3D11_MESSAGE_SEVERITY_ERROR + 1 ), D3D11_MESSAGE_SEVERITY_INFO = ( D3D11_MESSAGE_SEVERITY_WARNING + 1 ), D3D11_MESSAGE_SEVERITY_MESSAGE = ( D3D11_MESSAGE_SEVERITY_INFO + 1 ) } D3D11_MESSAGE_SEVERITY;
Constants
- D3D11_MESSAGE_SEVERITY_CORRUPTION
-
Defines some type of corruption which has occurred.
- D3D11_MESSAGE_SEVERITY_ERROR
-
Defines an error message.
- D3D11_MESSAGE_SEVERITY_WARNING
-
Defines a warning message.
- D3D11_MESSAGE_SEVERITY_INFO
-
Defines an information message.
- D3D11_MESSAGE_SEVERITY_MESSAGE
-
Defines a message other than corruption, error, warning, or information.
Direct3D 11: This value is not supported until Direct3D 11.1.
Remarks
Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see D3D11_INFO_QUEUE_FILTER). This API is used by ID3D11InfoQueue::AddApplicationMessage.
Requirements
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See also