D3D11_MESSAGE structure
A debug message in the Information Queue.
Syntax
typedef struct D3D11_MESSAGE { D3D11_MESSAGE_CATEGORY Category; D3D11_MESSAGE_SEVERITY Severity; D3D11_MESSAGE_ID ID; const char *pDescription; SIZE_T DescriptionByteLength; } D3D11_MESSAGE;
Members
- Category
-
Type: D3D11_MESSAGE_CATEGORY
-
The category of the message. See D3D11_MESSAGE_CATEGORY.
- Severity
-
Type: D3D11_MESSAGE_SEVERITY
-
The severity of the message. See D3D11_MESSAGE_SEVERITY.
- ID
-
Type: D3D11_MESSAGE_ID
-
The ID of the message. See D3D11_MESSAGE_ID.
- pDescription
-
Type: const char*
-
The message string.
- DescriptionByteLength
-
Type: SIZE_T
-
The length of pDescription in bytes.
Remarks
This structure is returned from ID3D11InfoQueue::GetMessage as part of the Information Queue feature (see ID3D11InfoQueue Interface).
Requirements
|
Header |
|
|---|
See also