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D3D11_MAP_FLAG enumeration

Specifies how the CPU should respond when an application calls the ID3D11DeviceContext::Map method on a resource that is being used by the GPU.

Syntax


typedef enum D3D11_MAP_FLAG { 
  D3D11_MAP_FLAG_DO_NOT_WAIT  = 0x100000L
} D3D11_MAP_FLAG;

Constants

D3D11_MAP_FLAG_DO_NOT_WAIT

Specifies that ID3D11DeviceContext::Map should return DXGI_ERROR_WAS_STILL_DRAWING when the GPU blocks the CPU from accessing a resource. For more information about this error code, see DXGI_ERROR.

Remarks

This enumeration is used by ID3D11DeviceContext::Map.

D3D11_MAP_FLAG_DO_NOT_WAIT cannot be used with D3D11_MAP_WRITE_DISCARD or D3D11_MAP_WRITE_NOOVERWRITE.

Requirements

Header

D3D11.h

See also

Resource Enumerations

 

 

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