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D3D11_INFO_QUEUE_FILTER structure

Debug message filter; contains a lists of message types to allow or deny.

Syntax


typedef struct D3D11_INFO_QUEUE_FILTER {
  D3D11_INFO_QUEUE_FILTER_DESC AllowList;
  D3D11_INFO_QUEUE_FILTER_DESC DenyList;
} D3D11_INFO_QUEUE_FILTER;

Members

AllowList

Type: D3D11_INFO_QUEUE_FILTER_DESC

Types of messages that you want to allow. See D3D11_INFO_QUEUE_FILTER_DESC.

DenyList

Type: D3D11_INFO_QUEUE_FILTER_DESC

Types of messages that you want to deny.

Remarks

For use with an ID3D11InfoQueue Interface.

Requirements

Header

D3D11SDKLayers.h

See also

Layer Structures
Core Structures

 

 

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