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Shader Enumerations

Enumerations are used to specify information about shaders.

In this section

TopicDescription

D3D11_CBUFFER_TYPE

Indicates a constant buffer's type.

D3D_PARAMETER_FLAGS

Indicates semantic flags for function parameters.

D3D11_RESOURCE_RETURN_TYPE

Indicates return value type.

D3D11_SHADER_TYPE

Identifies a shader type for tracing.

D3D11_SHADER_VERSION_TYPE

Indicates shader type.

D3D11_TESSELLATOR_DOMAIN

Domain options for tessellator data.

D3D11_TESSELLATOR_PARTITIONING

Partitioning options.

D3D11_TESSELLATOR_OUTPUT_PRIMITIVE

Output primitive types.

D3D11_TRACE_GS_INPUT_PRIMITIVE

Identifies the type of geometry shader input primitive.

D3D11_TRACE_REGISTER_TYPE

Identifies a type of trace register.

 

Related topics

Shader Reference

 

 

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