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Resource Interfaces

There are a number of interfaces for the two basic types of resources: buffers and textures.

ID3D11Buffer Accesses buffer data.
ID3D11Resource Base class for a resource.
ID3D11Texture1D Accesses data in a 1D texture or a 1D texture array.
ID3D11Texture2D Accesses data in a 2D texture or a 2D texture array
ID3D11Texture3D Accesses data in a 3D texture or a 3D texture array.


An application uses a view to bind a resource to a pipeline stage. The view defines how the resource can be accessed during rendering. The API contains these view interfaces.

ID3D11DepthStencilView Accesses data in a depth-stencil texture.
ID3D11RenderTargetView Accesses data in a render target.
ID3D11ShaderResourceView Accesses data in a shader-resource.
ID3D11UnorderedAccessView Accesses data in an unordered resource.
ID3D11View Accesses data in a resource.


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