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Shader Reference

The Direct3D API defines several API elements to help you create and manage programmable shaders. Shaders are executable programs that are programmed exclusively using HLSL.

In this section


Shader Interfaces

This section contains information about the shader interfaces.

Shader Functions

This section contains information about the shader functions.

Shader Structures

Structures are used to create and use shaders.

Shader Enumerations

Enumerations are used to specify information about shaders.


Related topics

Direct3D 11 Reference



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