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Shader Reference
The Direct3D API defines several API elements to help you create and manage programmable shaders. Shaders are executable programs that are programmed exclusively using HLSL.
In this section
| Topic | Description |
|---|---|
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This section contains information about the shader interfaces. | |
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This section contains information about the shader functions. | |
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Structures are used to create and use shaders. | |
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Enumerations are used to specify information about shaders. |
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