Layer Enumerations
This section contains information about the layer enumerations.
In this section
| Topic | Description |
|---|---|
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Categories of debug messages. This will identify the category of a message when retrieving a message with ID3D11InfoQueue::GetMessage and when adding a message with ID3D11InfoQueue::AddMessage. When creating an info queue filter, these values can be used to allow or deny any categories of messages to pass through the storage and retrieval filters. | |
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Debug messages for setting up an info-queue filter (see D3D11_INFO_QUEUE_FILTER); use these messages to allow or deny message categories to pass through the storage and retrieval filters. These IDs are used by methods such as ID3D11InfoQueue::GetMessage or ID3D11InfoQueue::AddMessage. | |
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Debug message severity levels for an information queue. | |
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Options for the amount of information to report about a device object's lifetime. | |
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Options that specify how to perform shader debug tracking. | |
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Indicates which resource types to track. |
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