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D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS structure

Describes compute shader and raw and structured buffer support in the current graphics driver.

Syntax


typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
  BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;

Members

ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x

Type: BOOL

TRUE if compute shaders and raw and structured buffers are supported; otherwise FALSE.

Remarks

Direct3D 11 devices (D3D_FEATURE_LEVEL_11_0) are required to support Compute Shader model 5.0. Direct3D 10.x devices (D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_10_1) can optionally support Compute Shader model 4.0 or 4.1.

Requirements

Header

D3D11.h

See also

Core Structures

 

 

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