The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.
D3D11_DEVICE_CONTEXT_TYPE enumeration
Device context options.
Syntax
typedef enum D3D11_DEVICE_CONTEXT_TYPE { D3D11_DEVICE_CONTEXT_IMMEDIATE = 0, D3D11_DEVICE_CONTEXT_DEFERRED = ( D3D11_DEVICE_CONTEXT_IMMEDIATE + 1 ) } D3D11_DEVICE_CONTEXT_TYPE;
Constants
- D3D11_DEVICE_CONTEXT_IMMEDIATE
-
The device context is an immediate context.
- D3D11_DEVICE_CONTEXT_DEFERRED
-
The device context is a deferred context.
Remarks
This enumeration is used by ID3D11DeviceContext::GetType.
Requirements
|
Header |
|
|---|
See also
Show: