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D3D11_DEPTH_STENCILOP_DESC structure

Stencil operations that can be performed based on the results of stencil test.

Syntax


typedef struct D3D11_DEPTH_STENCILOP_DESC {
  D3D11_STENCIL_OP      StencilFailOp;
  D3D11_STENCIL_OP      StencilDepthFailOp;
  D3D11_STENCIL_OP      StencilPassOp;
  D3D11_COMPARISON_FUNC StencilFunc;
} D3D11_DEPTH_STENCILOP_DESC;

Members

StencilFailOp

Type: D3D11_STENCIL_OP

The stencil operation to perform when stencil testing fails.

StencilDepthFailOp

Type: D3D11_STENCIL_OP

The stencil operation to perform when stencil testing passes and depth testing fails.

StencilPassOp

Type: D3D11_STENCIL_OP

The stencil operation to perform when stencil testing and depth testing both pass.

StencilFunc

Type: D3D11_COMPARISON_FUNC

A function that compares stencil data against existing stencil data. The function options are listed in D3D11_COMPARISON_FUNC.

Remarks

All stencil operations are specified as a D3D11_STENCIL_OP. The stencil operation can be set differently based on the outcome of the stencil test (which is referred to as StencilFunc in the stencil test portion of depth-stencil testing.

This structure is a member of a depth-stencil description.

Requirements

Header

D3D11.h

See also

Core Structures

 

 

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