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D3D11_COLOR_WRITE_ENABLE enumeration
Identify which components of each pixel of a render target are writable during blending.
Syntax
typedef enum D3D11_COLOR_WRITE_ENABLE { D3D11_COLOR_WRITE_ENABLE_RED = 1, D3D11_COLOR_WRITE_ENABLE_GREEN = 2, D3D11_COLOR_WRITE_ENABLE_BLUE = 4, D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, D3D11_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN ) | D3D11_COLOR_WRITE_ENABLE_BLUE ) | D3D11_COLOR_WRITE_ENABLE_ALPHA ) } D3D11_COLOR_WRITE_ENABLE;
Constants
- D3D11_COLOR_WRITE_ENABLE_RED
-
Allow data to be stored in the red component.
- D3D11_COLOR_WRITE_ENABLE_GREEN
-
Allow data to be stored in the green component.
- D3D11_COLOR_WRITE_ENABLE_BLUE
-
Allow data to be stored in the blue component.
- D3D11_COLOR_WRITE_ENABLE_ALPHA
-
Allow data to be stored in the alpha component.
- D3D11_COLOR_WRITE_ENABLE_ALL
-
Allow data to be stored in all components.
Remarks
These flags can be combined with a bitwise OR.
Requirements
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See also
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