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D3D11_CLEAR_FLAG enumeration
Specifies the parts of the depth stencil to clear.
Syntax
typedef enum D3D11_CLEAR_FLAG { D3D11_CLEAR_DEPTH = 0x1L, D3D11_CLEAR_STENCIL = 0x2L } D3D11_CLEAR_FLAG;
Constants
- D3D11_CLEAR_DEPTH
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Clear the depth buffer, using fast clear if possible, then place the resource in a compressed state.
- D3D11_CLEAR_STENCIL
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Clear the stencil buffer, using fast clear if possible, then place the resource in a compressed state.
Remarks
These flags are used when calling ID3D11DeviceContext::ClearDepthStencilView; the flags can be combined with a bitwise OR.
Requirements
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See also
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