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D3D11_CLEAR_FLAG enumeration

Specifies the parts of the depth stencil to clear.

Syntax


typedef enum D3D11_CLEAR_FLAG { 
  D3D11_CLEAR_DEPTH    = 0x1L,
  D3D11_CLEAR_STENCIL  = 0x2L
} D3D11_CLEAR_FLAG;

Constants

D3D11_CLEAR_DEPTH

Clear the depth buffer, using fast clear if possible, then place the resource in a compressed state.

D3D11_CLEAR_STENCIL

Clear the stencil buffer, using fast clear if possible, then place the resource in a compressed state.

Remarks

These flags are used when calling ID3D11DeviceContext::ClearDepthStencilView; the flags can be combined with a bitwise OR.

Requirements

Header

D3D11.h

See also

Core Enumerations

 

 

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