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D3D11_BUFFER_UAV structure
Describes the elements in a buffer to use in a unordered-access view.
Syntax
typedef struct D3D11_BUFFER_UAV { UINT FirstElement; UINT NumElements; UINT Flags; } D3D11_BUFFER_UAV;
Members
- FirstElement
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Type: UINT
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The zero-based index of the first element to be accessed.
- NumElements
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Type: UINT
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The number of elements in the resource. For structured buffers, this is the number of structures in the buffer.
- Flags
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Type: UINT
-
View options for the resource (see D3D11_BUFFER_UAV_FLAG).
Remarks
This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.
Requirements
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See also
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