D3D11_BUFFEREX_SRV structure
Describes the elements in a raw buffer resource to use in a shader-resource view.
Syntax
typedef struct D3D11_BUFFEREX_SRV { UINT FirstElement; UINT NumElements; UINT Flags; } D3D11_BUFFEREX_SRV;
Members
- FirstElement
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Type: UINT
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The index of the first element to be accessed by the view.
- NumElements
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Type: UINT
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The number of elements in the resource.
- Flags
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Type: UINT
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A D3D11_BUFFEREX_SRV_FLAG-typed value that identifies view options for the buffer. Currently, the only option is to identify a raw view of the buffer. For more info about raw viewing of buffers, see Raw Views of Buffers.
Remarks
This structure is used by D3D11_SHADER_RESOURCE_VIEW_DESC to create a raw view of a buffer.
Requirements
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See also