Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

SV_DomainLocation

Defines the location on the hull of the current domain point being evaluated.

Type

TypeInput Topology
float2quad patch
float3tri patch
float2isoline

 

Remarks

This system value is required.

This function is supported in the following types of shaders:

VertexHullDomainGeometryPixelCompute
x

 

See also

Semantics
Shader Model 5

 

 

Show:
© 2017 Microsoft