Windows apps
Collapse the table of content
Expand the table of content
Information
The topic you requested is included in another documentation set. For convenience, it's displayed below. Choose Switch to see the topic in its original location.

Texture3D

Texture3D type (as it exists in Shader Model 4) plus resource variables. This texture object supports the following methods in addition to the methods in Shader Model 4.

MethodDescription
GetDimensions Gets the resource dimensions.
Load Reads texture data.
mips.Operator[][] Gets a read-only resource variable.
Operator[] Gets a read-only resource variable.
Sample Samples a texture.
SampleBias Samples a texture, after applying the bias value to the mipmap level.
SampleGrad Samples a texture using a gradient to influence the way the sample location is calculated.
SampleLevel Samples a texture on the specified mipmap level.

 

Minimum Shader Model

This object is supported in the following shader models.

Shader ModelSupported
Shader Model 5 and higher shader modelsyes

 

This object is supported for the following types of shaders:

VertexHullDomainGeometryPixelCompute
xxxxxx

 

See also

Shader Model 5 Objects

 

 

Show:
© 2017 Microsoft