Programming Guide
This section lists the overview topics for the XAudio2 application programming interface (API).
In This Section
| Term | Description |
|---|---|
|
Introduces key XAudio2 concepts. | |
|
Provides an overview of common audio concepts with which an audio developer should be familiar. | |
|
Describes setting up XAudio2 in game. | |
|
Describes the types of XAudio2 voices, and how to use them. | |
|
Provides details about the callbacks available for use with XAudio2. | |
|
Describes the XAudio2 audio graph. | |
|
Describes using digital signal processing effects with XAudio2. | |
|
Describes how to stream a sound from disk using XAudio2. | |
|
Describes how X3DAudio is used in conjunction with XAudio2 to create the illusion of a sound coming from a point in 3D space. | |
|
Describes XAudio2 operation sets, and outlines some specific usage scenarios. | |
|
Describes the XAudio2 debugging facilities. | |
|
Describes the Adaptive Differential Pulse Code Modulation (ADPCM) compression format. |
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