DirectXMath Library 3D Vector Transformation Functions
Lists the 3D vector transformation functions.
In this section
| Topic | Description |
|---|---|
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Rotates a 3D vector using the inverse of a quaternion. | |
|
Project a 3D vector from object space into screen space. | |
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Projects a stream of 3D vectors from object space into screen space. | |
|
Rotates a 3D vector using a quaternion. | |
|
Transforms a 3D vector by a matrix. | |
|
Transforms a 3D vector by a given matrix, projecting the result back into w = 1. | |
|
Transforms a stream of 3D vectors by a given matrix, projecting the resulting vectors such that their w coordinates are equal to 1.0. | |
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Transforms the 3D vector normal by the given matrix. | |
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Transforms a stream of 3D normal vectors by a given matrix. | |
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Transforms a stream of 3D vectors by a given matrix. | |
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Projects a 3D vector from screen space into object space. | |
|
Transforms a stream of 3D vectors from screen space to object space. |
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