ID3D12CommandQueue::SetMarker method
Not intended to be called directly. Use the PIX event runtime to insert events into a command queue.
Syntax
void SetMarker( UINT Metadata, [in, optional] const void *pData, UINT Size );
Parameters
- Metadata
-
Type: UINT
Internal.
- pData [in, optional]
-
Type: const void*
Internal.
- Size
-
Type: UINT
Internal.
Return value
This method does not return a value.
Remarks
This is a support method used internally by the PIX event runtime. It is not intended to be called directly.
To insert instrumentation markers at the current location within a D3D12 command queue, use the PIXSetMarker function. This is provided by the WinPixEventRuntime NuGet package.
Requirements
|
Header |
|
|---|
See also