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ID3D11Texture2D1 interface

A 2D texture interface represents texel data, which is structured memory.

Members

The ID3D11Texture2D1 interface inherits from ID3D11Texture2D. ID3D11Texture2D1 also has these types of members:

Methods

The ID3D11Texture2D1 interface has these methods.

MethodDescription
GetDesc1

Gets the properties of the texture resource.

 

Remarks

To create an empty Texture2D resource, call ID3D11Device3::CreateTexture2D1. For info about how to create a 2D texture, see How to: Create a Texture.

Textures can't be bound directly to the pipeline; instead, a view must be created and bound. Using a view, texture data can be interpreted at run time within certain restrictions. To use the texture as a render-target or depth-stencil resource, call ID3D11Device3::CreateRenderTargetView1, and ID3D11Device::CreateDepthStencilView, respectively. To use the texture as an input to a shader, call ID3D11Device3::CreateShaderResourceView1.

Requirements

Minimum supported client

Windows 10 [desktop apps | UWP apps]

Minimum supported server

Windows Server 2016 [desktop apps | Windows Store apps]

Header

D3D11_3.h

Library

D3D11.lib

See also

ID3D11Texture2D
Resource Interfaces

 

 

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